Pokémon Ecchi Version overworld animation modding guide

Last updated 12/2/2021

This guide assumes you wish to mod your Pokémon Ecchi Version with additional characters. I will document how Ecchi Version utilizes these assets and provide some templates to work with.

Doggystyle

The availability of this pose relies on both actors having the necessary illustrations in the Graphics/Pictures/H/overworld directory.

The file nomenclature is as follows:

m_doggy_[name].png - the animation strip of the male actor in the scene

f_doggy_[name].png - the animation strip of the female actor in the scene

Animation strips for this pose are four frames long and generally 48x48 px ( for a total of 192x48 ). Actors can utilize larger frames, but remember to add an offset in all directions for overshooting 48 to keep the character centered ( so something like 56x56 or 64x64 should line up as well so long as the character is centered ). The male actor will be displayed on top of the female actor, so keep this in mind. Another thing to note is that Ecchi Version sprites are in Gen 5's style and at 200%, so you will have to double their size once you're done.

In terms of animation:

Frame 1 will be the furthest pulled out.

Frame 2 will be the motion of a strong thrust forwards.

Frames 3 and 4 will lead back to the position of Frame 1.

Female actors

The following are templates for a female human actor in this pose.


Average female body


Female body with smaller breasts


Female body with larger breasts


Chubby female body

The process for adding a female human character you want is fairly straightforwards. In this example, let's assume we wish to add Hilda to our game.


Hilda's overworld character sprite facing the left will be necessary.


Her head can be isolated from the sprite.


The head can then placed atop the template. Generally, the character's eyes might close in reaction to the motion of Frame 2, but this doesn't necessarily always have to be the case.

From here, you would only need to change background colors to alpha transparency and your Hilda sprite strip would now be complete.

Male actors

The body types of Pokémon have a lot more variety. Generally, you could use the HGSS or BW overworld sprites to work with.


This is an image over which you could sprite some of the male actor's motions ( as it shows the position of the female actor ).

The following are templates for some common body-types which you may find useful.


Extra small canine body


Small canine body


Canine body


Large canine body


Extra large canine body


Equine body


Avian body


Large avian body

In this example, let's assume we wish to add Pignite to our game.


As with Hilda earlier, we will need to see Pignite facing left.

The process from here is a lot straightforward. Aligning Pignite with our guide earlier, we can see roughly the motions which will be necessary and sprite accordingly.


I have sprited something based on this site sprite with the arms out of the way to show the general motion.

Pignite fully overlapping the female actor would make much sense in this instance, so I can use this same guide to remove the portions which are not necessary.


And so, I have sprited arms back on and this is what we're left with. Once the background is made transparent, we will be left with a finished Pignite sprite strip.


Combining the two, we are left with a very faithful Pignite.

Future stuff

Utilizing these concepts, it is also possible to create female Pokémon in these poses. Simply make sure the Pokémon in question aligns with the same point of penetration.


Mareep


Alex


Beware of electrostatic discharge.

Lap

The availability of this pose also relies on both actors having the necessary illustrations in the Graphics/Pictures/H/overworld directory.

The file nomenclature is as follows:

f_lap_[name].png - the animation strip of the female actor in the scene

m_lap_[name].png - the animation strip of the male actor in the scene

Animation strips for this pose are also four frames long and generally 36x36px ( for a total of 144x36 ). As before, actors can utilize larger frames, but remember to add the same offset in all directions for overshooting 36. In this pose, the female actor will be displayed on top of the male actor.

In terms of animation:

Frame 2 is the highest point of the arc.

Frame 4 lowers out with impact onto the male actor's lap.

Frames 1 and 3 will substantiate in between Frames 2 and 4.

Female actors

The following are templates for a female human actor in this pose.


Average female body


Female body with smaller breasts


Female body with larger breasts

More care and attention must be made when using these templates. Forms of the body will overlap the face and chest during certain parts of the animation. Note that the eyes change when bottoming out, but this does not always necessarily have to be the case.


Take note that the head is more tilted up than the overworld walking sprites feature.

If we were to add Hilda to this pose, simply isolating her head from the front view would not suffice. We would instead need to take care to add her features to this head form.


What we do instead is tilt Hilda's head up a bit and keep in mind the overlapping forms of the breasts and arms. A copy of the body with only these ( absent the head ) could be pasted on after.

From here, you would only need to change background colors to alpha transparency and your Hilda sprite strip would now be complete.

Male actors

It likely goes without saying that the Pokémon in question will need to both be large enough and have a body type which will support this pose. Unfortunately, there are no assets you can simply copy over to make these sprites. It isn't too difficult to do, however. While I can provide a rough template of the poses, keep in mind that Pokémon can have radically different bodies and you should modify it to suit your needs on a case by case basis.

I can, however, walk you through the process in the creation of an Emboar lap sprite.


An example Emboar is helpful to look at, but it is clearly too small for this.

We can, however, use it as a visual reference from which to sprite and even utilize its palette ramp if we choose to do so.


The body can be changed to the dominant color of Emboar and the feet can be modified. The head shall be dropped down a bit. While we're at it, we can modify his dick.


Next, we can draw in Emboar's face and details, get his arms, and color the feet appropriately.


And we can get the band in as well as add the details and color to the lower body.


Completing the fire effects.


Once the background is made transparent, we will be left with a finished Emboar sprite strip.


Combining the two, we are left with a very faithful Emboar.